Pitchford began his career at 3D Realms in Texas working on games such as Duke Nukem 3D and Shadow Warrior. He is a member of The Magic Castle in Los Angeles.
While he then proceeded to do video games on the side, he continued to perform as a professional magician in Hollywood to help pay for school. Īfter high school, Pitchford went to University of California, Los Angeles, where his future wife encouraged him to pursue a career in entertainment.
Pitchford stated that he played Colossal Cave Adventure and was so enamored by the game that he used a hex editor to examine the code and figure out some of the programming concepts behind it. He wrote his first game (a 16-room text adventure) when he was about 11 or 12 on the machine. Pitchford learned BASIC to try to emulate arcade games of the time. When Randy was five years old, his father brought home one of the computers he had developed in 1975, and later gave Randy his own computer, built by himself, when Randy was seven. Pitchford's father worked within the United States intelligence system, creating high-technology equipment for other agents. "Gearbox community day and Duke Nukem Forever launch". "E3 2011: Brothers in Arms - Furious 4 and the Smiley Chainsaw". "Gearbox Working On 'Authentic' New Brothers In Arms Title". " "Authentic" Brothers in Arms title still in the works, says Pitchford". "Brothers in Arms: Furious 4 is dead, Battleborn killed it and gained its power". "Borderlands 3 isn't being made, but two new Gearbox IP are". ^ Crecente, Brian (February 14, 2014)."Gearbox Hints at Brothers in Arms: Furious 4 Changes". "The Future According to Randy Pitchford". "Brothers in Arms: Furious 4 is no Longer Brothers in Arms: Furious". "Brothers in Arms: Furious 4 trademarks lapsed intentionally says Ubisoft". "Brothers in Arms Furious 4 missing in action, Ubisoft abandons trademark". "E3 2011: Brothers in Arms: Furious 4 Announced". "E3: Nazi killing fun in Brothers in Arms: Furious 4". However, Arthur Gies from IGN was uneasy about the game for being non-contextual, as it does not possess the historical accuracy Brothers in Arms is known for. While the announcement CGI trailer garnered comparisons to Quentin Tarantino's Inglourious Basterds, previews of Gearbox's E3 gameplay demo describe the game as a combination of the studio's previous game Borderlands and Bulletstorm by People Can Fly and Epic Games.
Currently, no news about new game from Brothers in Arms series came afterwards. The company announced that they were working on a new "authentic" Brothers in Arms video game, and was seeking additional help from external developers. Many elements of the game were inherited by and transferred to Battleborn, which is a new intellectual property from Gearbox. Pitchford revealed that Furious 4 "is not a thing anymore". He said this led to a decision that Brothers in Arms did deserve a new game which they had been working on for a while and it would be announced when they feel it is the right time to do so. In a 2014 interview with Polygon, Pitchford explained about the decision to turn Furious 4 into a new intellectual property, saying that after plenty of internal discussion, the studio came to the conclusion that " Furious 4 just wasn't right for Brothers in Arms". Pitchford had stated in 2013 that a new entry in the Brothers in Arms series will arrive in the future, but Gearbox will hold off on making an announcement on the game until the time is appropriate. He declared that the game has been undergoing some drastic changes.
Originally known as Brothers in Arms: Furious 4, Gearbox Software president Randy Pitchford stated that Furious 4 would not be part of the Brothers in Arms series and will become a new intellectual property due to negative fan reception in Penny Arcade Expo. The rights to both Furious 4 and the Brothers in Arms series belong to Gearbox Software. Ubisoft abandoned the trademarks for Furious 4 in May 2012. Development įurious 4 was announced at Ubisoft's E3 2011 press conference, originally scheduled to be released in the first half of 2012. The four protagonists are Chok, a Native American soldier who uses hatchets to dispatch enemies, Montana, a large lumberjack turned Nazi slayer who wields a machine gun, Crockett, a Texas native who uses a cattle iron to brand fallen enemies, and Stitch, a mentally unstable Irishman who shocks enemies with a custom made taser. Matt Baker of the 101st Airborne Division, Furious 4 would follow four new characters of an unnamed unit on a fictional romp through Germany after Hitler. Instead of portraying a realistic take on war focusing on Staff Sgt. Following its unveiling at E3 2011, Brothers in Arms: Furious 4 has presented itself as a casualized sequel to the Brothers in Arms titles, taking a very different approach to its World War II subject matter.